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How we measure game wikis

This is how wikimeter measures. Everything on this page applies to every wiki alike.

How a measurement works

  1. Everything is measured by hand in a browser, page by page, like a normal visitor. The cookie banner is accepted.
  2. We start on the wiki's page for the game. For each test question we click through to the answer and count the clicks.
  3. On the answer page we count the ad slots above the answer and check the page on a phone.
  4. Questions and answers are fixed before the measurement and apply to every wiki alike.

The axes

Load time (ms, less is better)
How long the visited pages take to finish loading, read in the browser's developer tools. The median counts.
Score 100 at 1,000 ms, score 0 at 5,000 ms, evenly in between
Ads before the answer (slots, less is better)
Ad slots above the spot where the answer appears, counted on screen on the answer page, averaged over the answer pages. An empty slot counts too. Measured after accepting the cookie banner, like a normal visitor.
Score 100 at 0 slots, score 0 at 5 slots, evenly in between
Mobile (%, more is better)
Four checks on a phone, 25 points each: fits the screen width, readable without zooming, links easy to tap, answer not covered by ads or banners.
Score 100 at 100%, score 0 at 0%, evenly in between
Clicks to the answer (clicks, less is better)
Clicks from the wiki's page for the game to the answer of each test question. No answer after 4 clicks counts as 5.
Score 100 at 1 click, score 0 at 5 clicks, evenly in between
Tools (of 3, more is better)
Helpers on the start page or an answer page: a search field, filters or sorting, a table of contents with jump links.
Score 100 at 3 of 3, score 0 at 0 of 3, evenly in between
Freshness (days, less is better)
Days since the last change the answer page itself states. The median counts.
Score 100 at 30 days, score 0 at 365 days, evenly in between
Availability (%, more is better)
Share of the opened pages that loaded. A check page or block does not count as an outage.
Score 100 at 100%, score 0 at 80%, evenly in between

Overall score and ranking

Every measured value becomes a score between 0 and 100 on the fixed scale of its axis. The overall score is the average of the scores, every axis counts the same. On a game's page the axes can be weighted individually.